1/19/2023 0 Comments Tvtropes super mario rpgIf all the bodyguards are defeated, Mack will use Flame Wall for his next attack. After a few turns, the Shysters will return, requiring the player to repeat the process until Mack is defeated. When in battle, Mack attacks with physical strikes and the spells Flame and Flame Wall. If they are not defeated within one turn, Mack will jump out of the battle screen and will not return until all bodyguards on the field are defeated. In the parade, Mack, along with Bowyer and Yaridovich, is seen being pounded by Smithy's hammer.Īt the start of the battle, Mack is accompanied by a quartet of Bodyguards. His Psychopath thought here notably indicates he has the memories of the original, something none of the others' show. Mack would return in Smithy's Factory, in the form of a gray mass-produced copy of the original. Following Mack's defeat, the two remaining Shysters left to inform Smithy of Mack's destruction. Mack occupied the throne room of the Mushroom Castle while his Shysters terrorized the residents of the surrounding town.Īfter returning to town, Mario and Mallow fought their way to the throne room and defeated Mack. With his Shysters, Mack attacked Mushroom Kingdom while Mario was in Bandit's Way. Like the other members of the Smithy Gang, Mack is modeled after a weapon (in his case, a knife) and he is named after the song " Mack the Knife" (originally "Die Moritat von Mackie Messer" in German). Mack commands an army of Shysters and can use fire magic. Mack is a lieutenant of the Smithy Gang and the boss guarding the first Star Piece in Super Mario RPG: Legend of the Seven Stars. “Listen up, gang! These guys are gonna put a stop to OUR party! Are we HAPPY about this?!” - Mack, Super Mario RPG: Legend of the Seven Stars Super Mario RPG: Legend of the Seven Stars ( 1996)
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